XNAInfo blogs
Ramblings about XNA, .NET and stuff

Foucault's Pendulum

January 26, 2011 07:07 by Rim

   
It's getting close to another year since my last blog post, so for anyone still out there I thought I'd put up this little video of a pet project I've been tinkering on. It simulates how Foucault's Pendulum behaves at various latitudes. In case you're wondering what on earth Foucault's Pendulum is -and if you'd actually want to know- you can find more information over here and this here book provides a well-written history on the subject. The short and sweet is that this Pendulum device demonstrates that the earth rotates, which is a pretty neat feat. To get on with the imagery, here's that video:

I'm still tinkering on XNA3.1 so I won't bother you with the hideous source. I'm really not up to speed on the more recent XNA developments, so I have no clue if there's any need out there for another rant on how hard spheres are to texture correctly, or some info on how to paint on your meshes like the pendulum is doing. If there is however, drop me a line and I'll try to put together a tutorial explaining the technique (could be a good reason to finally upgrade to XNA4). And it might be nice to have some fresh content on the site again :)


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